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"Jay was a pleasure to work with, he is self motivated and constantly involved the team in his work, suggesting new ideas, taking critique on board and acting on it instantly. Throughout the project he was able to work to a consistent style and produce high quality music and sound effects. Overall, great to work with. I look forward to working with him again."

Ollie Sharpe & Isabella Deacon - Creators of Portaballs

Sound for Visual Media

A two player local co-op game made during a 48-hour game jam with the theme 'portable'. Developed by Jack Diver (programming), Oliver Sharpe (programming, particle effects), Isabella Deacon (models, textures, animations) and Jay Segel (sound and music).

One player has control of sideways movement and grabbing, the other controls extending, retracting and lowering the claw. Each player has their own respective screen to encourage communication during gameplay.
(Skip to 00:50 to jump to game play).

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A few months after, Jay won a 24-hour Game Jam with the game: Frankenqwop [game demonstration unreleased].

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